Registered users
Log in here if you are playing SportGuru England in SA Tour, or if you're a SportGuru veteran who wants to join this tournament.
Registered usersLog in here if you are playing SportGuru England in SA Tour, or if you're a SportGuru veteran who wants to join this tournament.
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Pick 1
Match winner
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Before play has started, you must predict the winner of the test - team 1, team 2 or a draw.
Rationale: fundamentally, SportGuru is about predicting the winner.
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Scheduled start of play, Day 1 |
1.0
Win Point for a correct pick
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Pick 2
First innings leader
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Before play has started, you must predict who will lead at the end of the first innings, and by how many runs. If you are within 40 runs of the actual lead, you'll score a Margin Point. The margin prediction crosses the win/loss boundary - e.g. if you pick South Africa to lead by 10 runs and in reality England lead by 20, your net margin is 30 and you will earn a Margin Point.
Rationale: SportGuru has always involved a margin prediction. But doing so overall for a test is both somewhat arbitrary and very difficult (never mind the complication of an innings + x runs win). The first innings is less arbitrary (both teams will target a maximum score, the outcome won't be influenced so much by tactics, rain, etc.) and therefore more suitable to SportGuru.
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Scheduled start of play, Day 1 |
0.5
Win Points for picking the leader
0.5
Margin Points for picking the margin within 40 runs
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Pick 3
Midway pick
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You have up until the end of lunch on Day 3 to pick the outcome of the game (team 1 win, team 2 win or draw), now that you can take into account the situation so far. This does not replace Pick 1: it is in addition to that original prediction.
Rationale: The match situation can change very much by the middle of a test. We wanted to anchor some kind of prediction around the second innings, but a margin or leader prediction would be too arbitrary since declarations, tactics, the wicket, rain etc. all make it not just a simple numbers game. Instead we decided on the midway pick: a chance to make an additional pick after seeing roughly half the play (an innings break deadline would be technically tricky, so we went with lunch on Day 3). Tactically, we think this will be an interesting pick - it has plenty of different risk strategies (e.g. I picked Team 1 originally, but now it looks like they'll lose. I'm going to risk it and stick with them as then I'll get max points if they win, whilst I know most other people will go for Team 2 now).
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Scheduled end of Lunch, Day 3 |
0.5
Win Points for picking the winner
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| Point | Value | Description |
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| Win Point (WP) | 1.0 |
Scored by all players correctly predicting the game outcome (team 1 win, draw or team 2 win) |
| Margin Point (MP) | Range - 0.7, 0.5, 0.3 | A Margin Point will be awarded to every player whose margin prediction is within a certain margin range. Unlike in other tournaments, a tiered margin system is used for cricket:
For run victories
Within 10 runs: 0.7 pts
Within 11 - 20 runs: 0.5 pts Within 21 - 30 runs: 0.3 pts For wicket victories
Exact: 0.7 pts
Within 1 wicket: 0.5 pts Within 2 wickets: 0.3 pts |
| Bonus Point (BP) | 1.0 | Scored by player(s) whose margin prediction(s) is/are the closest to the actual margin. Point is split in case of ties (e.g. if two players qualify, they get 0.5 BP each). Must get the game outcome right (i.e. earn a WP) in order to qualify. Is not added to global total for global leaderboard, is purely a pool point only. |